![]() ![]() The possible values are "oldstyle", "classic" (these two do the same thing), "newstyle", "modern" (so do these two), and "notsupported". You can also control the generation of random foils in your set by adding a " Foil=(value)" to your edition header. "UncommonRare" means "an Uncommon or Rare card", relevant for some older sets. If you specifically want to include a Mythic Rare in every booster pack, use " Mythic". If there are no Mythic Rares in your set, use " Rare" instead. " RareMythic" means a "Rare or Mythic Rare card". If you include " BasicLand", you can also specify the set code for basic lands, e.g., " 1 BasicLand 4ED", to use 4th Edition basic lands in these boosters. The format is simply "(amount) (rarity)", comma-separated, as you can see. The Booster line tells what it is a booster. They will be listed in the last paragraph in the Quest custom cardpool dialog.īoosterCovers tells how many different-looking covers there are for boosters in your new set. I recommend you give your custom sets the type "Other". The Name is, obviously enough, the display name of your new set. It also affects their order in the Quest custom cardpool dialog. The Date has some effect on the game, for example, in deck editor, if you order cards by the set (date) column. Obviously, you want the 3-letter code to be unique! (And not likely to clash with any future sets Wizards could release - although changing the set code afterwards is not a big deal, just keep in mind the places where it is used.) It will also determine the images subdirectory for the card art of this set. The set code is how Forge will internally recognize your set. The codes ( Code, Code2, MciCode) are important. (followed by the list of cards)It is pretty much self-explanatory. The set definitions can be found in the /res/editions/ folder.Ī set definition file look will look like this:īooster=10 Common, 3 Uncommon, 1 RareMythic, 1 BasicLand ALA I do not like the idea of messing up the official sets, and any changes I make to them will be undone anyway when download and update to a new Forge version. You can either add it to an existing set, or you can make a new custom set for your custom cards. ![]() ![]() Generally, a card needs to be in a set or it will not function correctly in Forge. your desktop, to avoid potential errors." Please install Magic Set Editor somewhere other than Program Files, e.g. Quoting the site: "There is a problem with Windows XP Service Pack 3 and any version of Windows thereafter treating the Program Files as read-only. Install it somewhere else, in a user-writable directory. Just one important caution: Do not, I repeat, do NOT install MSE under Program Files. I used the Magic Set Editor and a random image for the card. I won't confuse the two (and neither will the AI), and what's more, I can be pretty confident that Wizards probably won't be using the name of my custom card for a later official card, which is a big plus. Oh yes, I know there is an existing MtG card with almost the same name ( Forbidden Ritual). So I thought, how about a replacement, an enchantment that works more or less like the Dark Ritual and can be used by the AI? And I came up with this card. On the other hand, I observed that the AI knew how to use a Black Lotus. Many strong black decks relied on that card and the AI had no idea how to play it. I made this particular card because I needed a replacement for Dark Ritual. I'm using one of my own custom cards as an example. Let's go through these steps in more detail. But it can get hairy if the card you are trying to script is complicated. Magic Set Editor ( ) is free and good for making the image.Ģ) If you want, add the card to an existing set or create a new set for it.ģ) Script the card and place it in res/cardsfolder/cardsfolder.zip. Since I imagine other people might be interested in doing the same or in scripting their personal dream sets, I'm sharing my notes here.īasically, to add a new playable card to Forge, you really only need to do 3 things:ġ) Design the card. And as it happens, I needed new cards for some specific quest opponents in one of my custom worlds, and I took notes as I went. But that particular thread does not contain actual how-to instructions that are suitable for beginners. Of course this is no news to most of you - unless you've somehow managed to miss the sticky Custom Cards thread ( viewtopic.php?f=26&t=16205 ). You can customize your playing experience through the various in-game settings, avatars, skins, opponent decks, game worlds.and yes, even add custom cards and sets! The same exact functionality that makes it possible to quickly add new official sets also makes it possible to add new unheard-of sets and dream cards that never actually existed. I think one of the coolest things, among many others, about Forge is its customizability.
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